程式碼貼上要用撰寫模式 from tkinter import * import random GAME_WIDTH , GAME_HEIGHT = 1000 , 800 SPEED = 1000 SPACE_SIZE , BODY_PARTS = 50 , 3 #左邊變數 assigning value SNAKE_COLOR = "#00FF00" FOOD_COLOR = "white" BACKGROUND_COLOR = "#000000" class Snake : def __init__ ( self ): self . body_size = BODY_PARTS self . coordinates = [] self . squares = [] for i in range ( 0 , BODY_PARTS ): self . coordinates . append ([ 0 , 0 ]) for x , y in self . coordinates : square = canvas . create_rectangle ( x , y , x + SPACE_SIZE , y + SPACE_SIZE , fill = SNAKE_COLOR , tag = "snake" ) self . squares . append ( square ) class Food : def __init__ ( self ): x ...
925很確實很優秀,但截圖的空白太多太大。
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